
I know I stated before that I would go into detail about what all the plethora of terms we as battlers use so loosely, many of which fly over the heads of the newcomers. My last couple posts ran too long to get into detail however, so now I shall! First, we should cover the terms that we use to describe how teams are built and what roles certain Pokemon play in a party. *Note that not every team will use or need all of these to be successful, as there are a few different team '
archetypes'.
First off we have the
Sweeper. Most teams will have one or more sweeper, but what does that mean? Any Pokemon whose role is to clean up or sweep away your opponent towards the end of a match. A good sweeper needs to meet a few requirements, the first being
speed. Very few sweepers have a base speed below that of 80, ranging all the way up to 130 and beyond. If you can't out-speed your opponents team towards the end of a match, you'll likely lose. It's almost that simple. Many Pokemon on the lower end of the speed race have speed boosting moves like Dragon Dance or Agility(less common), while others utilize a Choice Scarf to spam the same powerful move to close a game. A second very important requirement for a sweeper is their base
Attack/Special Attack. Few sweepers have less than 100 in their respective attacking stat. If you can't 1-2 hit KO a target you're likely not going to successfully sweep, as most don't have the ability to take more than one or two hits themselves. Lastly, most sweepers must have complimentary
Coverage. Coverage is the term we use to describe moves used to hit the targets that would resist out primary
STAB(
Same Type Attack Bonus, equivalent to 50% more damage) attacks. For example, Starmie's primary STAB is Surf/Hydro Pump, which means Dragon/Grass/Water all stop Starmie from Sweeping successfully. Thus, Starmie almost always carries Ice Beam to hit Dragon and Grass types, while it would carry Thunderbolt to hit opposing Water types. More examples include Dragon types carrying fire, ground, and poison moves. Fire types carry electric, grass, ice, and fighting type moves. Some Pokemon have good speed and power, but mediocre/bad coverage, thus limiting their sweeping potential.

Second we have the Core Pokemon, also known as the
Walls, Stallers, and Pivots. These Pokemon are typically characterized by their distinct ability to switch into attacks with little consequence, having high HP and either high Defense or Special Defense. Not all have both of these characteristics but the vast majority do. What sets the three apart is typically their move-sets. Walls generally take little damage but often do not have a reliable form of recovery. Tyrannitar for example has no access to a recovery move, but takes little damage from any Special Attacks while Sandstorm is present. Stallers are set apart from this in that they usually have a form of recovery like Soft-Boiled, Recover, or Moonlight, and also have a move like Toxic or Will-o-wisp to whittle down their opponent while either not taking much damage or by healing it back. Pivots are characterized by the ability to switch-in just like the previous two, but they rarely stay in for more than one-two rounds at a time, having access to moves like U-turn, Volt-switch, or Baton Pass. There are offensive pivots as well, but we'll cover that another time.
Lastly, we have our
Support/Lead Pokemon. I list this last because it should be the last thing to focus on when building a team. Leads vary the most as some are fast, some are bulky, and some are neither. The main purpose of a lead is to set entry hazards like Spikes, Stealth rocks, and Sticky Web to hinder your opponents entire team early on or to counter opposing leads. Supportive Pokemon typically have high speed but not always, and usually mediocre stats elsewhere. Where they truly shine is their ability to either pass Wish/Buffs to other party members or cripple the opponents team with moves like Encore, Spore, and Thunder Wave. Keep in mind most Support/Lead Pokemon tend to be fragile, even more so than sweepers, so many choose to hold the item Focus Sash to prevent being knocked out in one round.
Before I close, I need to at least touch on one of the subjects I still struggle with at times. Team
Synergy should be a priority, always. This means that each of your Pokemon should be able to handle something that your other members cannot. An example of
defensive synergy would be the classic Fire/Water/Grass Core, being able to switch in on predicted moves with little damage and threaten them back with a super effective move. Defensive synergy should also compliment the weaknesses of your whole team, not just the other core members.
Offensive synergy is important as well, and is a similar concept to 'coverage' but refers to the whole of the team rather than just one move-pool.
These are just the basics for building a team, and although I will retouch on all of these topics the best way to know what to expect is to give it a try, and adjust accordingly. There's simply no such thing as "A perfect team", however 'synergistic'(if that really is a word) it may be.
Agent RK9